Initially, I wasn’t too enthused about performing a hands-on with Disney Heroes Battle Mode Hack because it looks like just one more uninspired FTP hero collection game (spoiler alert, it is) that focuses on children with a plethora of mechanics and other shady routines. I doubly frown upon this endeavor because it is Disney Heroes Battle Mode Hack moving this garbage out. But then I tried to sideload the overall game, and I was locked out thanks to a recent revise for the version I sideloaded being unavailable for my region. That’s when I made a decision to get my practical an operating APK merely to see what’s so important that game had to be region locked for revisions while it continues to be in testing.
Now I don’t typically carry grudges, but I clearly couldn’t pass up trashing this beta when (after participating in it) it’s crystal clear that it was designed from the ground up to appeal to children while all together including aspects that nag those kids with numerous inconveniences until they cough up their parents’ money.
The story is very ho-hum. The basic premise is that a virus is corrupting every pixel in the game, turning your heroes’ relatives and buddies against them. Despite the account not offering anything groundbreaking or enjoyable, it is the only part of the game that actually incentivizes me to continue playing. So take that judgment that as you will.
The graphics are alright. They sufficiently mimic the look of Disney Heroes Battle Mode Cheats properties in a clean 2D style. I cannot say they give anything special, but unfortunately the same could be said about the majority of the content in this game. At least these graphics aren’t too strenuous, so once it is released, it ought to be able to run on a variety of devices no matter their specs.
The handles are about as effective as you might expect. This is a game designed to use touchscreens, so simple taps on the display will get you where you will need to go. As much as i can tell, there is absolutely no support for physical controllers, but I suspect the devs even considered additional control methods other than the touchscreen inputs that work best for this type of title.
The gameplay is where I completely lost my desire for exploring earlier this the necessary time required to get a good feel for what it has to offer. As expected with an FTP hero collection game you will be spending lots of time collecting and updating your team. You do that in order that they stay powerful enough to take on the many foes scattered across the game’s numerous levels.
Each stage is basically the same as the last, short of a few differing backgrounds and opponent designs that are within each one of the new chapters you uncover. The way it works is your team of 4 heroes will auto-battle against 3 waves of foes, and really the only suggestions you have is the four vitality moves viewed as cards in the bottom of your screen. This form of gameplay gets old in short order as there exists very little kept up to the player, and frankly, I am finding little reason to keep with the mind-numbing grind when no matter how far you progress the gameplay remains the same.
To be able to upgrade your personas, you can equip them with the badges you earn while playing. Once you collect enough of the, you can update your hero to a new color level, which should make them just a little stronger. You can also improve each of their skills with the in-game money of yellow metal, but if you do that too often, you will quickly go out of funds.
There are also additional modes in the game that are different from the main storyline, such as team-based missions or special promotions. These extra methods will take a lot of time to unlock because you have to level up your team to a certain point so that these areas become accessible, and the current levels they may be set at are rather high. I suppose most of this stuff could be considered mid to end-game content, but I can’t say I’ve the stamina to bother achieving that point because of how long I would have to grind to unlock them. As is it took me a few hours just to reach Team Level 9